//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: AK12
// Model Creator: 
// Created on: 20.03.2022 - 21:44:27
// Last changed on: 20.03.2022 - 21:44:27

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAN94 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelAN94() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[357];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import ImportImport
        gunModel[1] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import ImportImport
        gunModel[2] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import ImportImport
        gunModel[3] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import ImportImport
        gunModel[4] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import ImportImport
        gunModel[5] = new ModelRendererTurbo(this, 265, 17, textureX, textureY); // Import ImportImport
        gunModel[6] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // Import ImportImport
        gunModel[7] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Import ImportImport
        gunModel[8] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import ImportImport
        gunModel[9] = new ModelRendererTurbo(this, 369, 17, textureX, textureY); // Import ImportImport
        gunModel[10] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import ImportImport
        gunModel[11] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Import ImportImport
        gunModel[12] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Import ImportImport
        gunModel[13] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import ImportImport
        gunModel[14] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Import ImportImport
        gunModel[15] = new ModelRendererTurbo(this, 481, 17, textureX, textureY); // Import ImportImport
        gunModel[16] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Import ImportImport
        gunModel[17] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import ImportImport
        gunModel[18] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import ImportImport
        gunModel[19] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import ImportImport
        gunModel[20] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import ImportImport
        gunModel[21] = new ModelRendererTurbo(this, 337, 25, textureX, textureY); // Import ImportImport
        gunModel[22] = new ModelRendererTurbo(this, 369, 25, textureX, textureY); // Import ImportImport
        gunModel[23] = new ModelRendererTurbo(this, 401, 25, textureX, textureY); // Import ImportImport
        gunModel[24] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import ImportImport
        gunModel[25] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Import ImportImport
        gunModel[26] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import ImportImport
        gunModel[27] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Import ImportImport
        gunModel[28] = new ModelRendererTurbo(this, 473, 25, textureX, textureY); // Import ImportImport
        gunModel[29] = new ModelRendererTurbo(this, 313, 25, textureX, textureY); // Import ImportImport
        gunModel[30] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import ImportImport
        gunModel[31] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import ImportImport
        gunModel[32] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import ImportImport
        gunModel[33] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import ImportImport
        gunModel[34] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Import ImportImport
        gunModel[35] = new ModelRendererTurbo(this, 449, 57, textureX, textureY); // Import ImportImport
        gunModel[36] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import ImportImport
        gunModel[37] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import ImportImport
        gunModel[38] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import ImportImport
        gunModel[39] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import ImportImport
        gunModel[40] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Import ImportImport
        gunModel[41] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import ImportImport
        gunModel[42] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // Import ImportImport
        gunModel[43] = new ModelRendererTurbo(this, 289, 73, textureX, textureY); // Import ImportImport
        gunModel[44] = new ModelRendererTurbo(this, 321, 73, textureX, textureY); // Import ImportImport
        gunModel[45] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import ImportImport
        gunModel[46] = new ModelRendererTurbo(this, 369, 57, textureX, textureY); // Import ImportImport
        gunModel[47] = new ModelRendererTurbo(this, 369, 73, textureX, textureY); // Import ImportImport
        gunModel[48] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Import ImportImport
        gunModel[49] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import ImportImport
        gunModel[50] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Import ImportImport
        gunModel[51] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import ImportImport
        gunModel[52] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // Import ImportImport
        gunModel[53] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Import ImportImport
        gunModel[54] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Import ImportImport
        gunModel[55] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import ImportImport
        gunModel[56] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import ImportImport
        gunModel[57] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Import ImportImport
        gunModel[58] = new ModelRendererTurbo(this, 161, 89, textureX, textureY); // Import ImportImport
        gunModel[59] = new ModelRendererTurbo(this, 345, 89, textureX, textureY); // Import ImportImport
        gunModel[60] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // Import ImportImport
        gunModel[61] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import ImportImport
        gunModel[62] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import ImportImport
        gunModel[63] = new ModelRendererTurbo(this, 257, 105, textureX, textureY); // Import ImportImport
        gunModel[64] = new ModelRendererTurbo(this, 385, 89, textureX, textureY); // Import ImportImport
        gunModel[65] = new ModelRendererTurbo(this, 113, 97, textureX, textureY); // Import ImportImport
        gunModel[66] = new ModelRendererTurbo(this, 265, 89, textureX, textureY); // Import ImportImport
        gunModel[67] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import ImportImport
        gunModel[68] = new ModelRendererTurbo(this, 417, 105, textureX, textureY); // Import ImportImport
        gunModel[69] = new ModelRendererTurbo(this, 441, 105, textureX, textureY); // Import ImportImport
        gunModel[70] = new ModelRendererTurbo(this, 17, 89, textureX, textureY); // Import ImportImport
        gunModel[71] = new ModelRendererTurbo(this, 465, 105, textureX, textureY); // Import ImportImport
        gunModel[72] = new ModelRendererTurbo(this, 489, 105, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 121, 113, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 353, 105, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 401, 41, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 265, 17, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 393, 17, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 425, 17, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 145, 121, textureX, textureY); // Import ImportImport
        gunModel[90] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import ImportImport
        gunModel[91] = new ModelRendererTurbo(this, 153, 137, textureX, textureY); // Import ImportImport
        gunModel[92] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import ImportImport
        gunModel[93] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import ImportImport
        gunModel[94] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import ImportImport
        gunModel[95] = new ModelRendererTurbo(this, 297, 121, textureX, textureY); // Import ImportImport
        gunModel[96] = new ModelRendererTurbo(this, 345, 121, textureX, textureY); // Import ImportImport
        gunModel[97] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Import ImportImport
        gunModel[98] = new ModelRendererTurbo(this, 289, 9, textureX, textureY); // Import ImportImport
        gunModel[99] = new ModelRendererTurbo(this, 393, 121, textureX, textureY); // Box 129
        gunModel[100] = new ModelRendererTurbo(this, 433, 121, textureX, textureY); // Box 129
        gunModel[101] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // Box 129
        gunModel[102] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Box 129
        gunModel[103] = new ModelRendererTurbo(this, 145, 145, textureX, textureY); // Box 129
        gunModel[104] = new ModelRendererTurbo(this, 281, 153, textureX, textureY); // Box 129
        gunModel[105] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Box 129
        gunModel[106] = new ModelRendererTurbo(this, 137, 169, textureX, textureY); // Box 129
        gunModel[107] = new ModelRendererTurbo(this, 265, 169, textureX, textureY); // Box 129
        gunModel[108] = new ModelRendererTurbo(this, 433, 137, textureX, textureY); // Box 129
        gunModel[109] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Box 129
        gunModel[110] = new ModelRendererTurbo(this, 297, 137, textureX, textureY); // Box 129
        gunModel[111] = new ModelRendererTurbo(this, 345, 137, textureX, textureY); // Box 129
        gunModel[112] = new ModelRendererTurbo(this, 417, 161, textureX, textureY); // Box 129
        gunModel[113] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Box 129
        gunModel[114] = new ModelRendererTurbo(this, 377, 177, textureX, textureY); // Box 129
        gunModel[115] = new ModelRendererTurbo(this, 81, 185, textureX, textureY); // Box 129
        gunModel[116] = new ModelRendererTurbo(this, 169, 185, textureX, textureY); // Box 129
        gunModel[117] = new ModelRendererTurbo(this, 249, 185, textureX, textureY); // Box 129
        gunModel[118] = new ModelRendererTurbo(this, 457, 169, textureX, textureY); // Box 129
        gunModel[119] = new ModelRendererTurbo(this, 329, 185, textureX, textureY); // Box 129
        gunModel[120] = new ModelRendererTurbo(this, 457, 185, textureX, textureY); // Box 129
        gunModel[121] = new ModelRendererTurbo(this, 473, 145, textureX, textureY); // Box 129
        gunModel[122] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Box 129
        gunModel[123] = new ModelRendererTurbo(this, 33, 193, textureX, textureY); // Box 129
        gunModel[124] = new ModelRendererTurbo(this, 65, 193, textureX, textureY); // Box 129
        gunModel[125] = new ModelRendererTurbo(this, 369, 193, textureX, textureY); // Box 129
        gunModel[126] = new ModelRendererTurbo(this, 401, 193, textureX, textureY); // Box 129
        gunModel[127] = new ModelRendererTurbo(this, 433, 193, textureX, textureY); // Box 129
        gunModel[128] = new ModelRendererTurbo(this, 17, 201, textureX, textureY); // Box 129
        gunModel[129] = new ModelRendererTurbo(this, 49, 201, textureX, textureY); // Box 129
        gunModel[130] = new ModelRendererTurbo(this, 81, 201, textureX, textureY); // Box 129
        gunModel[131] = new ModelRendererTurbo(this, 113, 201, textureX, textureY); // Box 129
        gunModel[132] = new ModelRendererTurbo(this, 145, 201, textureX, textureY); // Box 129
        gunModel[133] = new ModelRendererTurbo(this, 177, 201, textureX, textureY); // Box 129
        gunModel[134] = new ModelRendererTurbo(this, 209, 201, textureX, textureY); // Box 129
        gunModel[135] = new ModelRendererTurbo(this, 313, 193, textureX, textureY); // Box 129
        gunModel[136] = new ModelRendererTurbo(this, 297, 201, textureX, textureY); // Box 129
        gunModel[137] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // Box 129
        gunModel[138] = new ModelRendererTurbo(this, 329, 201, textureX, textureY); // Box 129
        gunModel[139] = new ModelRendererTurbo(this, 385, 201, textureX, textureY); // Box 129
        gunModel[140] = new ModelRendererTurbo(this, 489, 153, textureX, textureY); // Box 129
        gunModel[141] = new ModelRendererTurbo(this, 417, 201, textureX, textureY); // Box 129
        gunModel[142] = new ModelRendererTurbo(this, 449, 201, textureX, textureY); // Box 129
        gunModel[143] = new ModelRendererTurbo(this, 481, 201, textureX, textureY); // Box 129
        gunModel[144] = new ModelRendererTurbo(this, 97, 209, textureX, textureY); // Box 129
        gunModel[145] = new ModelRendererTurbo(this, 129, 209, textureX, textureY); // Box 129
        gunModel[146] = new ModelRendererTurbo(this, 161, 209, textureX, textureY); // Box 129
        gunModel[147] = new ModelRendererTurbo(this, 193, 209, textureX, textureY); // Box 129
        gunModel[148] = new ModelRendererTurbo(this, 345, 209, textureX, textureY); // Box 129
        gunModel[149] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Box 129
        gunModel[150] = new ModelRendererTurbo(this, 465, 209, textureX, textureY); // Box 129
        gunModel[151] = new ModelRendererTurbo(this, 33, 217, textureX, textureY); // Box 129
        gunModel[152] = new ModelRendererTurbo(this, 65, 217, textureX, textureY); // Box 129
        gunModel[153] = new ModelRendererTurbo(this, 313, 217, textureX, textureY); // Box 129
        gunModel[154] = new ModelRendererTurbo(this, 361, 217, textureX, textureY); // Box 129
        gunModel[155] = new ModelRendererTurbo(this, 17, 225, textureX, textureY); // Box 129
        gunModel[156] = new ModelRendererTurbo(this, 401, 217, textureX, textureY); // Box 129
        gunModel[157] = new ModelRendererTurbo(this, 433, 217, textureX, textureY); // Box 129
        gunModel[158] = new ModelRendererTurbo(this, 81, 225, textureX, textureY); // Box 129
        gunModel[159] = new ModelRendererTurbo(this, 481, 217, textureX, textureY); // Box 129
        gunModel[160] = new ModelRendererTurbo(this, 49, 225, textureX, textureY); // Box 129
        gunModel[161] = new ModelRendererTurbo(this, 153, 225, textureX, textureY); // Box 129
        gunModel[162] = new ModelRendererTurbo(this, 113, 225, textureX, textureY); // Box 129
        gunModel[163] = new ModelRendererTurbo(this, 177, 225, textureX, textureY); // Box 129
        gunModel[164] = new ModelRendererTurbo(this, 217, 225, textureX, textureY); // Box 129
        gunModel[165] = new ModelRendererTurbo(this, 241, 225, textureX, textureY); // Box 129
        gunModel[166] = new ModelRendererTurbo(this, 273, 225, textureX, textureY); // Box 129
        gunModel[167] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Box 129
        gunModel[168] = new ModelRendererTurbo(this, 329, 225, textureX, textureY); // Box 129
        gunModel[169] = new ModelRendererTurbo(this, 377, 225, textureX, textureY); // Box 129
        gunModel[170] = new ModelRendererTurbo(this, 201, 233, textureX, textureY); // Box 129
        gunModel[171] = new ModelRendererTurbo(this, 417, 225, textureX, textureY); // Box 129
        gunModel[172] = new ModelRendererTurbo(this, 449, 225, textureX, textureY); // Box 129
        gunModel[173] = new ModelRendererTurbo(this, 297, 233, textureX, textureY); // Box 129
        gunModel[174] = new ModelRendererTurbo(this, 65, 233, textureX, textureY); // Box 129
        gunModel[175] = new ModelRendererTurbo(this, 97, 233, textureX, textureY); // Box 129
        gunModel[176] = new ModelRendererTurbo(this, 17, 241, textureX, textureY); // Box 129
        gunModel[177] = new ModelRendererTurbo(this, 129, 233, textureX, textureY); // Box 129
        gunModel[178] = new ModelRendererTurbo(this, 257, 233, textureX, textureY); // Box 129
        gunModel[179] = new ModelRendererTurbo(this, 161, 241, textureX, textureY); // Box 129
        gunModel[180] = new ModelRendererTurbo(this, 345, 233, textureX, textureY); // Box 129
        gunModel[181] = new ModelRendererTurbo(this, 465, 233, textureX, textureY); // Box 129
        gunModel[182] = new ModelRendererTurbo(this, 217, 241, textureX, textureY); // Box 129
        gunModel[183] = new ModelRendererTurbo(this, 81, 241, textureX, textureY); // Box 129
        gunModel[184] = new ModelRendererTurbo(this, 313, 241, textureX, textureY); // Box 129
        gunModel[185] = new ModelRendererTurbo(this, 401, 241, textureX, textureY); // Box 129
        gunModel[186] = new ModelRendererTurbo(this, 361, 241, textureX, textureY); // Box 129
        gunModel[187] = new ModelRendererTurbo(this, 433, 241, textureX, textureY); // Box 129
        gunModel[188] = new ModelRendererTurbo(this, 489, 241, textureX, textureY); // Box 129
        gunModel[189] = new ModelRendererTurbo(this, 1, 249, textureX, textureY); // Box 129
        gunModel[190] = new ModelRendererTurbo(this, 33, 249, textureX, textureY); // Box 129
        gunModel[191] = new ModelRendererTurbo(this, 177, 249, textureX, textureY); // Box 129
        gunModel[192] = new ModelRendererTurbo(this, 113, 249, textureX, textureY); // Box 129
        gunModel[193] = new ModelRendererTurbo(this, 145, 249, textureX, textureY); // Box 129
        gunModel[194] = new ModelRendererTurbo(this, 201, 249, textureX, textureY); // Box 129
        gunModel[195] = new ModelRendererTurbo(this, 233, 249, textureX, textureY); // Box 129
        gunModel[196] = new ModelRendererTurbo(this, 273, 249, textureX, textureY); // Box 129
        gunModel[197] = new ModelRendererTurbo(this, 417, 249, textureX, textureY); // Box 129
        gunModel[198] = new ModelRendererTurbo(this, 329, 249, textureX, textureY); // Box 129
        gunModel[199] = new ModelRendererTurbo(this, 377, 249, textureX, textureY); // Box 129
        gunModel[200] = new ModelRendererTurbo(this, 57, 257, textureX, textureY); // Box 129
        gunModel[201] = new ModelRendererTurbo(this, 449, 249, textureX, textureY); // Box 129
        gunModel[202] = new ModelRendererTurbo(this, 17, 257, textureX, textureY); // Box 129
        gunModel[203] = new ModelRendererTurbo(this, 297, 257, textureX, textureY); // Box 129
        gunModel[204] = new ModelRendererTurbo(this, 97, 257, textureX, textureY); // Box 129
        gunModel[205] = new ModelRendererTurbo(this, 129, 257, textureX, textureY); // Box 129
        gunModel[206] = new ModelRendererTurbo(this, 401, 257, textureX, textureY); // Box 129
        gunModel[207] = new ModelRendererTurbo(this, 161, 257, textureX, textureY); // Box 129
        gunModel[208] = new ModelRendererTurbo(this, 217, 257, textureX, textureY); // Box 129
        gunModel[209] = new ModelRendererTurbo(this, 481, 257, textureX, textureY); // Box 129
        gunModel[210] = new ModelRendererTurbo(this, 249, 257, textureX, textureY); // Box 129
        gunModel[211] = new ModelRendererTurbo(this, 345, 257, textureX, textureY); // Box 129
        gunModel[212] = new ModelRendererTurbo(this, 73, 265, textureX, textureY); // Box 129
        gunModel[213] = new ModelRendererTurbo(this, 177, 265, textureX, textureY); // Box 129
        gunModel[214] = new ModelRendererTurbo(this, 313, 265, textureX, textureY); // Box 129
        gunModel[215] = new ModelRendererTurbo(this, 417, 265, textureX, textureY); // Box 129
        gunModel[216] = new ModelRendererTurbo(this, 361, 265, textureX, textureY); // Box 129
        gunModel[217] = new ModelRendererTurbo(this, 465, 265, textureX, textureY); // Box 129
        gunModel[218] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // Box 129
        gunModel[219] = new ModelRendererTurbo(this, 33, 273, textureX, textureY); // Box 129
        gunModel[220] = new ModelRendererTurbo(this, 273, 273, textureX, textureY); // Box 129
        gunModel[221] = new ModelRendererTurbo(this, 113, 273, textureX, textureY); // Box 129
        gunModel[222] = new ModelRendererTurbo(this, 145, 273, textureX, textureY); // Box 129
        gunModel[223] = new ModelRendererTurbo(this, 193, 273, textureX, textureY); // Box 129
        gunModel[224] = new ModelRendererTurbo(this, 297, 273, textureX, textureY); // Box 129
        gunModel[225] = new ModelRendererTurbo(this, 233, 273, textureX, textureY); // Box 129
        gunModel[226] = new ModelRendererTurbo(this, 393, 273, textureX, textureY); // Box 129
        gunModel[227] = new ModelRendererTurbo(this, 329, 273, textureX, textureY); // Box 129
        gunModel[228] = new ModelRendererTurbo(this, 433, 273, textureX, textureY); // Import ImportImport
        gunModel[229] = new ModelRendererTurbo(this, 49, 273, textureX, textureY); // Import ImportImport
        gunModel[230] = new ModelRendererTurbo(this, 353, 41, textureX, textureY); // Import ImportImport
        gunModel[231] = new ModelRendererTurbo(this, 385, 121, textureX, textureY); // Import ImportImport
        gunModel[232] = new ModelRendererTurbo(this, 449, 41, textureX, textureY); // Import ImportImport
        gunModel[233] = new ModelRendererTurbo(this, 457, 121, textureX, textureY); // Import ImportImport
        gunModel[234] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import ImportImport
        gunModel[235] = new ModelRendererTurbo(this, 329, 137, textureX, textureY); // Import ImportImport
        gunModel[236] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Import ImportImport
        gunModel[237] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Import ImportImport
        gunModel[238] = new ModelRendererTurbo(this, 417, 145, textureX, textureY); // Import ImportImport
        gunModel[239] = new ModelRendererTurbo(this, 249, 169, textureX, textureY); // Import ImportImport
        gunModel[240] = new ModelRendererTurbo(this, 17, 281, textureX, textureY); // Import ImportImport
        gunModel[241] = new ModelRendererTurbo(this, 161, 185, textureX, textureY); // Import ImportImport
        gunModel[242] = new ModelRendererTurbo(this, 73, 281, textureX, textureY); // Import ImportImport
        gunModel[243] = new ModelRendererTurbo(this, 241, 185, textureX, textureY); // Import ImportImport
        gunModel[244] = new ModelRendererTurbo(this, 217, 281, textureX, textureY); // Import ImportImport
        gunModel[245] = new ModelRendererTurbo(this, 289, 201, textureX, textureY); // Import ImportImport
        gunModel[246] = new ModelRendererTurbo(this, 257, 281, textureX, textureY); // Import ImportImport
        gunModel[247] = new ModelRendererTurbo(this, 89, 281, textureX, textureY); // Import ImportImport
        gunModel[248] = new ModelRendererTurbo(this, 409, 281, textureX, textureY); // Import ImportImport
        gunModel[249] = new ModelRendererTurbo(this, 489, 281, textureX, textureY); // Import ImportImport
        gunModel[250] = new ModelRendererTurbo(this, 1, 289, textureX, textureY); // Import ImportImport
        gunModel[251] = new ModelRendererTurbo(this, 57, 289, textureX, textureY); // Import ImportImport
        gunModel[252] = new ModelRendererTurbo(this, 97, 289, textureX, textureY); // Import ImportImport
        gunModel[253] = new ModelRendererTurbo(this, 169, 289, textureX, textureY); // Import ImportImport
        gunModel[254] = new ModelRendererTurbo(this, 177, 289, textureX, textureY); // Import ImportImport
        gunModel[255] = new ModelRendererTurbo(this, 281, 289, textureX, textureY); // Import ImportImport
        gunModel[256] = new ModelRendererTurbo(this, 289, 289, textureX, textureY); // Import ImportImport
        gunModel[257] = new ModelRendererTurbo(this, 305, 289, textureX, textureY); // Import ImportImport
        gunModel[258] = new ModelRendererTurbo(this, 353, 289, textureX, textureY); // Import ImportImport
        gunModel[259] = new ModelRendererTurbo(this, 369, 289, textureX, textureY); // Import ImportImport
        gunModel[260] = new ModelRendererTurbo(this, 385, 289, textureX, textureY); // Import ImportImport
        gunModel[261] = new ModelRendererTurbo(this, 433, 289, textureX, textureY); // Import ImportImport
        gunModel[262] = new ModelRendererTurbo(this, 441, 289, textureX, textureY); // Import ImportImport
        gunModel[263] = new ModelRendererTurbo(this, 457, 289, textureX, textureY); // Import ImportImport
        gunModel[264] = new ModelRendererTurbo(this, 473, 289, textureX, textureY); // Import ImportImport
        gunModel[265] = new ModelRendererTurbo(this, 25, 297, textureX, textureY); // Import ImportImport
        gunModel[266] = new ModelRendererTurbo(this, 33, 297, textureX, textureY); // Import ImportImport
        gunModel[267] = new ModelRendererTurbo(this, 73, 297, textureX, textureY); // Import ImportImport
        gunModel[268] = new ModelRendererTurbo(this, 81, 297, textureX, textureY); // Import ImportImport
        gunModel[269] = new ModelRendererTurbo(this, 121, 297, textureX, textureY); // Import ImportImport
        gunModel[270] = new ModelRendererTurbo(this, 129, 297, textureX, textureY); // Import ImportImport
        gunModel[271] = new ModelRendererTurbo(this, 145, 297, textureX, textureY); // Import ImportImport
        gunModel[272] = new ModelRendererTurbo(this, 193, 297, textureX, textureY); // Import ImportImport
        gunModel[273] = new ModelRendererTurbo(this, 209, 297, textureX, textureY); // Import ImportImport
        gunModel[274] = new ModelRendererTurbo(this, 225, 297, textureX, textureY); // Import ImportImport
        gunModel[275] = new ModelRendererTurbo(this, 257, 297, textureX, textureY); // Import ImportImport
        gunModel[276] = new ModelRendererTurbo(this, 313, 297, textureX, textureY); // Import ImportImport
        gunModel[277] = new ModelRendererTurbo(this, 329, 297, textureX, textureY); // Import ImportImport
        gunModel[278] = new ModelRendererTurbo(this, 497, 73, textureX, textureY); // Box 129
        gunModel[279] = new ModelRendererTurbo(this, 257, 49, textureX, textureY); // Box 129
        gunModel[280] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Box 129
        gunModel[281] = new ModelRendererTurbo(this, 401, 297, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 1, 305, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 49, 305, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 481, 33, textureX, textureY); // Import ImportImport
        gunModel[285] = new ModelRendererTurbo(this, 161, 113, textureX, textureY); // Import ImportImport
        gunModel[286] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import ImportImport
        gunModel[287] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import ImportImport
        gunModel[288] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import ImportImport
        gunModel[289] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import ImportImport
        gunModel[290] = new ModelRendererTurbo(this, 193, 113, textureX, textureY); // Import ImportImport
        gunModel[291] = new ModelRendererTurbo(this, 225, 113, textureX, textureY); // Import ImportImport
        gunModel[292] = new ModelRendererTurbo(this, 73, 313, textureX, textureY); // Import ImportImport
        gunModel[293] = new ModelRendererTurbo(this, 1, 321, textureX, textureY); // Import ImportImport
        gunModel[294] = new ModelRendererTurbo(this, 233, 321, textureX, textureY); // Import ImportImport
        gunModel[295] = new ModelRendererTurbo(this, 1, 329, textureX, textureY); // Import ImportImport
        gunModel[296] = new ModelRendererTurbo(this, 345, 305, textureX, textureY); // Import ImportImport
        gunModel[297] = new ModelRendererTurbo(this, 433, 305, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 169, 225, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 137, 145, textureX, textureY); // Import
        gunModel[302] = new ModelRendererTurbo(this, 233, 225, textureX, textureY); // Import
        gunModel[303] = new ModelRendererTurbo(this, 377, 169, textureX, textureY); // Import
        gunModel[304] = new ModelRendererTurbo(this, 81, 177, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[306] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Import
        gunModel[307] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Import
        gunModel[308] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[309] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        gunModel[310] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Import
        gunModel[311] = new ModelRendererTurbo(this, 281, 73, textureX, textureY); // Import
        gunModel[312] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[313] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[314] = new ModelRendererTurbo(this, 489, 145, textureX, textureY); // Import
        gunModel[315] = new ModelRendererTurbo(this, 433, 105, textureX, textureY); // Import
        gunModel[316] = new ModelRendererTurbo(this, 457, 105, textureX, textureY); // Import
        gunModel[317] = new ModelRendererTurbo(this, 345, 201, textureX, textureY); // Box 337
        gunModel[318] = new ModelRendererTurbo(this, 377, 145, textureX, textureY); // Import ImportImport
        gunModel[319] = new ModelRendererTurbo(this, 433, 137, textureX, textureY); // Import ImportImport
        gunModel[320] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import ImportImport
        gunModel[321] = new ModelRendererTurbo(this, 497, 169, textureX, textureY); // Import ImportImport
        gunModel[322] = new ModelRendererTurbo(this, 497, 185, textureX, textureY); // Import ImportImport
        gunModel[323] = new ModelRendererTurbo(this, 417, 193, textureX, textureY); // Import ImportImport
        gunModel[324] = new ModelRendererTurbo(this, 97, 201, textureX, textureY); // Import ImportImport
        gunModel[325] = new ModelRendererTurbo(this, 113, 345, textureX, textureY); // Import ImportImport
        gunModel[326] = new ModelRendererTurbo(this, 241, 345, textureX, textureY); // Import ImportImport
        gunModel[327] = new ModelRendererTurbo(this, 113, 337, textureX, textureY); // Import ImportImport
        gunModel[328] = new ModelRendererTurbo(this, 129, 201, textureX, textureY); // Import ImportImport
        gunModel[329] = new ModelRendererTurbo(this, 161, 201, textureX, textureY); // Import ImportImport
        gunModel[330] = new ModelRendererTurbo(this, 193, 201, textureX, textureY); // Import ImportImport
        gunModel[331] = new ModelRendererTurbo(this, 465, 201, textureX, textureY); // Import ImportImport
        gunModel[332] = new ModelRendererTurbo(this, 257, 225, textureX, textureY); // Import ImportImport
        gunModel[333] = new ModelRendererTurbo(this, 289, 225, textureX, textureY); // Import ImportImport
        gunModel[334] = new ModelRendererTurbo(this, 33, 241, textureX, textureY); // Import ImportImport
        gunModel[335] = new ModelRendererTurbo(this, 49, 249, textureX, textureY); // Import ImportImport
        gunModel[336] = new ModelRendererTurbo(this, 193, 249, textureX, textureY); // Import ImportImport
        gunModel[337] = new ModelRendererTurbo(this, 289, 249, textureX, textureY); // Import ImportImport
        gunModel[338] = new ModelRendererTurbo(this, 193, 265, textureX, textureY); // Import ImportImport
        gunModel[339] = new ModelRendererTurbo(this, 433, 265, textureX, textureY); // Import ImportImport
        gunModel[340] = new ModelRendererTurbo(this, 289, 273, textureX, textureY); // Import ImportImport
        gunModel[341] = new ModelRendererTurbo(this, 161, 305, textureX, textureY); // Import ImportImport
        gunModel[342] = new ModelRendererTurbo(this, 289, 305, textureX, textureY); // Import ImportImport
        gunModel[343] = new ModelRendererTurbo(this, 441, 337, textureX, textureY); // Import ImportImport
        gunModel[344] = new ModelRendererTurbo(this, 361, 345, textureX, textureY); // Import ImportImport
        gunModel[345] = new ModelRendererTurbo(this, 305, 313, textureX, textureY); // Import ImportImport
        gunModel[346] = new ModelRendererTurbo(this, 185, 337, textureX, textureY); // Import ImportImport
        gunModel[347] = new ModelRendererTurbo(this, 425, 345, textureX, textureY); // Import ImportImport
        gunModel[348] = new ModelRendererTurbo(this, 1, 353, textureX, textureY); // Import
        gunModel[349] = new ModelRendererTurbo(this, 41, 353, textureX, textureY); // Import
        gunModel[350] = new ModelRendererTurbo(this, 81, 353, textureX, textureY); // Import
        gunModel[351] = new ModelRendererTurbo(this, 121, 353, textureX, textureY); // Import
        gunModel[352] = new ModelRendererTurbo(this, 161, 353, textureX, textureY); // Import
        gunModel[353] = new ModelRendererTurbo(this, 201, 353, textureX, textureY); // Import
        gunModel[354] = new ModelRendererTurbo(this, 241, 353, textureX, textureY); // Import
        gunModel[355] = new ModelRendererTurbo(this, 281, 353, textureX, textureY); // Import
        gunModel[356] = new ModelRendererTurbo(this, 321, 353, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 80, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import ImportImport
        gunModel[0].setRotationPoint(134F, -51F, -1F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 80, 1, 2, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[1].setRotationPoint(134F, -48F, -1F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 80, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[2].setRotationPoint(134F, -50F, -2F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 80, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[3].setRotationPoint(134F, -50F, 1F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 77, 14, 10, 0F, -5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[4].setRotationPoint(-11F, -53F, -6F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 16, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[5].setRotationPoint(6F, -39F, -4F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 5, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[6].setRotationPoint(16F, -39F, 1.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[7].setRotationPoint(16F, -31F, 1.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 5, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[8].setRotationPoint(16F, -39F, -2.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[9].setRotationPoint(16F, -31F, -2.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 9, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[10].setRotationPoint(18F, -39F, -1.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 10, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[11].setRotationPoint(4F, -28F, -1.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 3, 3, 3, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import ImportImport
        gunModel[12].setRotationPoint(14F, -30F, -1.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 3, 3, 3, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[13].setRotationPoint(1F, -30F, -1.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[14].setRotationPoint(7F, -39F, -1F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 2, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F); // Import ImportImport
        gunModel[15].setRotationPoint(7F, -37F, -1F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 2, 3, 2, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[16].setRotationPoint(8F, -32F, -1F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 9, 1, 8, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[17].setRotationPoint(54F, -59F, -4F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[18].setRotationPoint(54F, -58F, -4F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[19].setRotationPoint(54F, -58F, 3F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[20].setRotationPoint(57F, -59F, 4F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[21].setRotationPoint(57F, -58F, 3.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[22].setRotationPoint(57F, -57F, 4F);

        gunModel[23].addShapeBox(0F, 0F, -1F, 16, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0F, 0F, 0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import ImportImport
        gunModel[23].setRotationPoint(54F, -58F, -5F);
        gunModel[23].rotateAngleX = -0.7853982F;

        gunModel[24].addShapeBox(0F, 0F, -2F, 2, 6, 1, 0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[24].setRotationPoint(59F, -58F, -5F);
        gunModel[24].rotateAngleX = -0.7853982F;

        gunModel[25].addShapeBox(0F, 0F, -2F, 3, 6, 1, 0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[25].setRotationPoint(54F, -58F, -5F);
        gunModel[25].rotateAngleX = -0.7853982F;

        gunModel[26].addShapeBox(0F, 0F, -2F, 2, 6, 1, 0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[26].setRotationPoint(63F, -58F, -5F);
        gunModel[26].rotateAngleX = -0.7853982F;

        gunModel[27].addShapeBox(0F, 0F, -2F, 3, 6, 1, 0F, 0.0F, -1F, 0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[27].setRotationPoint(67F, -58F, -5F);
        gunModel[27].rotateAngleX = -0.7853982F;

        gunModel[28].addShapeBox(0F, 0F, 0F, 9, 2, 3, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 0.0F, 1.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[28].setRotationPoint(54F, -58F, -7F);

        gunModel[29].addShapeBox(0F, -3F, 0F, 1, 8, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[29].setRotationPoint(17F, -34F, -1.5F);
        gunModel[29].rotateAngleZ = -0.2617994F;

        gunModel[30].addShapeBox(0F, 3F, 0F, 1, 2, 4, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[30].setRotationPoint(19F, -34F, -2F);
        gunModel[30].rotateAngleZ = -0.2617994F;

        gunModel[31].addShapeBox(0F, 5F, 0F, 1, 5, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[31].setRotationPoint(19F, -34F, -2F);
        gunModel[31].rotateAngleZ = -0.2617994F;

        gunModel[32].addShapeBox(0F, 0F, 0F, 5, 17, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -11.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -11.0F, 0.0F); // Import ImportImport
        gunModel[32].setRotationPoint(20F, -45F, -1.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 77, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import ImportImport
        gunModel[33].setRotationPoint(-11F, -39F, -6F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 25, 3, 11, 0F, -2.5F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -1.5F, -2.5F, 0.0F, -1.5F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0F); // Import ImportImport
        gunModel[34].setRotationPoint(-7F, -56F, -6F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 24, 2, 7, 0F, -3F, -0.2F, -2.5F, 0F, -0.2F, -2.5F, 0F, -0.2F, -1.5F, -3F, -0.2F, -1.5F, -1.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F); // Import ImportImport
        gunModel[35].setRotationPoint(-6F, -58F, -4F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 18, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 1F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F); // Import ImportImport
        gunModel[36].setRotationPoint(51F, -56F, -6F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 17, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[37].setRotationPoint(52F, -58F, -4F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 9, 3, 0F, 1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[38].setRotationPoint(1F, -39F, -1.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 16, 8, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[39].setRotationPoint(-22F, -46F, -5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 16, 2, 10, 0F, 0.0F, 0.0F, -1F, 0.0F, 1F, -1F, 0.0F, 1F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[40].setRotationPoint(-22F, -48F, -5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 7, 5, 7, 0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0F); // Import ImportImport
        gunModel[41].setRotationPoint(-10F, -40F, -3.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 7, 2, 7, 0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import ImportImport
        gunModel[42].setRotationPoint(-10F, -35F, -3.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 7, 24, 7, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 5F, 0.0F, -0.5F, -5F, 0.0F, -0.5F, -5F, 0.0F, -0.5F, 5F, 0.0F, -0.5F); // Import ImportImport
        gunModel[43].setRotationPoint(-10F, -33F, -3.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 3, 24, 7, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0F, -1.5F, 0.0F, 0.0F, -0.5F, 5F, 0.0F, -0.5F, -5.5F, 0.0F, -1.5F, -5.5F, 0.0F, -1.5F, 5F, 0.0F, -0.5F); // Import ImportImport
        gunModel[44].setRotationPoint(-3F, -33F, -3.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 3, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 3F, 0.0F, -1F, 3F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, -1F, -1.5F, 1F, -1F, -1.5F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[45].setRotationPoint(-3F, -39F, -3.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 1F, 1F, -1.5F, 1F, 1F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F); // Import ImportImport
        gunModel[46].setRotationPoint(-3F, -35F, -3.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 3, 3, 6, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, -0.5F, 0F, 2F, -0.5F, -1.5F, 2F, -0.5F, -1.5F, 0F, -0.5F, 0F); // Import ImportImport
        gunModel[47].setRotationPoint(-8F, -9F, -3F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 3, 4, 6, 0F, 0F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 4F, -0.5F, 0F, 4F, -0.5F, 0F, 0F, -1F, 0F); // Import ImportImport
        gunModel[48].setRotationPoint(-15F, -9F, -3F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 4, 6, 0F, -2.5F, 0F, -1F, 4F, 0F, 0F, 4F, 0F, 0F, -2.5F, 0F, -1F, -2F, -2F, -1.5F, 4F, -1F, 0F, 4F, -1F, 0F, -2F, -2F, -1.5F); // Import ImportImport
        gunModel[49].setRotationPoint(-20F, -9F, -3F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 3, 24, 7, 0F, -5.5F, 0F, -1.5F, 5F, 0F, -0.5F, 5F, 0F, -0.5F, -5.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, -1.5F); // Import ImportImport
        gunModel[50].setRotationPoint(-18F, -33F, -3.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, -0.5F, 0F, 4F, -0.5F, -1.5F, 4F, -0.5F, -1.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 4F, -1F, -1.5F, 4F, -1F, -1.5F, 0F, -0.5F, 0F); // Import ImportImport
        gunModel[51].setRotationPoint(-8F, -7F, -3F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -1.5F); // Import ImportImport
        gunModel[52].setRotationPoint(-13F, -35F, -3.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 3, 4, 7, 0F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0F); // Import ImportImport
        gunModel[53].setRotationPoint(-13F, -39F, -3.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 2, 8, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[54].setRotationPoint(-24F, -46F, -5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[55].setRotationPoint(-24F, -48F, -5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 17, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, -1F, -1F, 0.0F, -1F, -1F, 0.0F, 0.0F, -1F); // Import ImportImport
        gunModel[56].setRotationPoint(-22F, -38F, -5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[57].setRotationPoint(-24F, -38F, -5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 41, 10, 8, 0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 11F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 11F, 0.0F); // Import ImportImport
        gunModel[58].setRotationPoint(-81F, -45F, -4F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 12, 2, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[59].setRotationPoint(-36F, -47F, -3F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 12, 7, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F); // Import ImportImport
        gunModel[60].setRotationPoint(-36F, -45F, -3F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 12, 1, 6, 0F, 0F, 1F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 1F, 0F, 0F, 0F, -1F, 0F, -2F, -1F, 0F, -2F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[61].setRotationPoint(-36F, -35F, -3F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 41, 2, 8, 0F, 0F, -2F, 0F, 0F, 8F, 0F, 0F, 8F, 0F, 0F, -2F, 0F, 0F, 2F, -1F, 0F, -8F, -1F, 0F, -8F, -1F, 0F, 2F, -1F); // Import ImportImport
        gunModel[62].setRotationPoint(-81F, -26F, -4F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 45, 2, 8, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[63].setRotationPoint(-85F, -47F, -4F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 4, 20, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F); // Import ImportImport
        gunModel[64].setRotationPoint(-85F, -45F, -4F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[65].setRotationPoint(-85F, -24F, -4F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import ImportImport
        gunModel[66].setRotationPoint(-86F, -47F, -4F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F); // Import ImportImport
        gunModel[67].setRotationPoint(-86F, -24F, -4F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 2, 20, 8, 0F, 0.0F, 0F, 0.5F, 0.0F, 0F, 0.5F, 0.0F, 0F, 0.5F, 0.0F, 0F, 0.5F, 0.0F, 1F, 0.5F, 0.0F, 1F, 0.5F, 0.0F, 1F, 0.5F, 0.0F, 1F, 0.5F); // Import ImportImport
        gunModel[68].setRotationPoint(-86F, -45F, -4F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 4, 9, 6, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 2F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 1F); // Import ImportImport
        gunModel[69].setRotationPoint(-40F, -45F, -3F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1F); // Import ImportImport
        gunModel[70].setRotationPoint(-40F, -47F, -3F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, 0F, -2F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 1F, 0F, 2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 2F, 0F); // Import ImportImport
        gunModel[71].setRotationPoint(-40F, -36F, -3F);

        gunModel[72].addShapeBox(23F, 0F, -8F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(-33F, -43.2F, 5.5F);

        gunModel[73].addShapeBox(23F, 0F, -8F, 3, 1, 8, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(-33F, -44.2F, 5.5F);

        gunModel[74].addShapeBox(23F, 0F, -8F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(-33F, -42.2F, 5.5F);

        gunModel[75].addShapeBox(23F, 0F, -8F, 4, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(-41F, -44.2F, 2.5F);

        gunModel[76].addShapeBox(23F, 0F, -8F, 1, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(-37F, -44.2F, 2.5F);

        gunModel[77].addShapeBox(23F, 0F, -8F, 1, 3, 2, 0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.5F, 0.2F, 0.0F, 0.5F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.5F, 0.2F, 0.0F, 0.5F); // Import
        gunModel[77].setRotationPoint(-54F, -43.5F, 10.3F);

        gunModel[78].addShapeBox(23F, 0F, -8F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(-54F, -40.5F, 11.4F);

        gunModel[79].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(-52.5F, -46.5F, 11.4F);

        gunModel[80].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(-52.5F, -47.5F, 11.4F);

        gunModel[81].addShapeBox(23F, 0F, -8F, 2, 1, 1, 0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(-51.5F, -48.5F, 11.4F);

        gunModel[82].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[82].setRotationPoint(-49.5F, -47.5F, 11.4F);

        gunModel[83].addShapeBox(23F, 0F, -8F, 1, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(-49.5F, -46.5F, 11.4F);

        gunModel[84].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(-49.5F, -37.5F, 11.4F);

        gunModel[85].addShapeBox(23F, 0F, -8F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[85].setRotationPoint(-51.5F, -36.5F, 11.4F);

        gunModel[86].addShapeBox(23F, 0F, -8F, 1, 2, 1, 0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(-54F, -45.5F, 11.4F);

        gunModel[87].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(-52.5F, -38.5F, 11.4F);

        gunModel[88].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(-52.5F, -37.5F, 11.4F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 72, 8, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2.857F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2.857F, 0F, 0F); // Import ImportImport
        gunModel[89].setRotationPoint(-6F, -53F, 4F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 72, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import ImportImport
        gunModel[90].setRotationPoint(-6F, -45F, 4F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 72, 2, 2, 0F, 4.4F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 4.4F, -0.5F, 0F, 5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 5F, 0F, 0F); // Import ImportImport
        gunModel[91].setRotationPoint(-6F, -41F, 4F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Import ImportImport
        gunModel[92].setRotationPoint(-7F, -45F, 5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[93].setRotationPoint(-7F, -41.5F, 5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 22, 3, 9, 0F, 0F, 0.0F, -1F, 0F, 0.0F, -1F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[94].setRotationPoint(29F, -56F, -4F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 23, 2, 6, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[95].setRotationPoint(29F, -58F, -3F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 11, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[96].setRotationPoint(18F, -56F, -6F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 11, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[97].setRotationPoint(18F, -58F, -4F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0.0F, -0.5F, 0F, -1F, 0F, 0.0F, -1F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -2F); // Import ImportImport
        gunModel[98].setRotationPoint(29F, -54F, -6F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 3, 14, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[99].setRotationPoint(66F, -53F, -6.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 3, 2, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 129
        gunModel[100].setRotationPoint(66F, -39F, -6.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[101].setRotationPoint(128F, -52F, -5.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 60, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[102].setRotationPoint(69F, -53.6F, -5.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 60, 7, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[103].setRotationPoint(69F, -52.6F, -5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 59, 2, 11, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[104].setRotationPoint(69F, -55.6F, -5.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 59, 2, 11, 0F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[105].setRotationPoint(69F, -57.6F, -5.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 49, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F); // Box 129
        gunModel[106].setRotationPoint(80F, -46F, -6F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 49, 3, 12, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 6F, 0F, 0F); // Box 129
        gunModel[107].setRotationPoint(80F, -44F, -6F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 11, 7, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[108].setRotationPoint(69F, -46F, -5.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 2F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 2F, 0F, 0F, 7F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 7F, 0F, 0F); // Box 129
        gunModel[109].setRotationPoint(76F, -41F, -6F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 8, 3, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[110].setRotationPoint(65F, -38F, -6F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 8, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 129
        gunModel[111].setRotationPoint(65F, -35F, -6F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 8, 2, 12, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F); // Box 129
        gunModel[112].setRotationPoint(65F, -33F, -6F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 30, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[113].setRotationPoint(99F, -41F, -6F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 30, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 129
        gunModel[114].setRotationPoint(99F, -39F, -6F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 30, 2, 12, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F); // Box 129
        gunModel[115].setRotationPoint(99F, -37F, -6F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 26, 2, 12, 0F, 0F, 0F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0.5F, -1.5F, 0F, -3.5F, -1.5F, 0F, -3.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 129
        gunModel[116].setRotationPoint(73F, -35F, -6F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 26, 2, 12, 0F, 0F, -0.5F, -1.5F, 0F, 3.5F, -1.5F, 0F, 3.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, 0F, -3.5F, 0F, -4F, -3.5F, 0F, -4F, -3.5F, 0F, 0F, -3.5F); // Box 129
        gunModel[117].setRotationPoint(73F, -33F, -6F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 13, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 129
        gunModel[118].setRotationPoint(86F, -41F, -6F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 13, 1, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 129
        gunModel[119].setRotationPoint(73F, -38F, -6F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 10, 3, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[120].setRotationPoint(76F, -41F, -6F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[121].setRotationPoint(126F, -52F, -5.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[122].setRotationPoint(124F, -52F, -5.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[123].setRotationPoint(122F, -52F, -5.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[124].setRotationPoint(120F, -52F, -5.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[125].setRotationPoint(118F, -52F, -5.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[126].setRotationPoint(116F, -52F, -5.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[127].setRotationPoint(114F, -52F, -5.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[128].setRotationPoint(112F, -52F, -5.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[129].setRotationPoint(110F, -52F, -5.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[130].setRotationPoint(108F, -52F, -5.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[131].setRotationPoint(106F, -52F, -5.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[132].setRotationPoint(104F, -52F, -5.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[133].setRotationPoint(102F, -52F, -5.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 32, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[134].setRotationPoint(69F, -52F, -5.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[135].setRotationPoint(127F, -45F, -6.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[136].setRotationPoint(127F, -39F, -6.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[137].setRotationPoint(127F, -36.5F, -5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[138].setRotationPoint(125F, -45F, -6.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[139].setRotationPoint(125F, -39F, -6.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[140].setRotationPoint(125F, -36.5F, -5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[141].setRotationPoint(123F, -45F, -6.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[142].setRotationPoint(123F, -39F, -6.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[143].setRotationPoint(123F, -36.5F, -5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[144].setRotationPoint(121F, -45F, -6.5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[145].setRotationPoint(121F, -39F, -6.5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[146].setRotationPoint(121F, -36.5F, -5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[147].setRotationPoint(119F, -45F, -6.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[148].setRotationPoint(119F, -39F, -6.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[149].setRotationPoint(119F, -36.5F, -5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[150].setRotationPoint(117F, -45F, -6.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[151].setRotationPoint(117F, -39F, -6.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[152].setRotationPoint(117F, -36.5F, -5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[153].setRotationPoint(115F, -45F, -6.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[154].setRotationPoint(115F, -39F, -6.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[155].setRotationPoint(115F, -36.5F, -5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[156].setRotationPoint(113F, -45F, -6.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[157].setRotationPoint(113F, -39F, -6.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[158].setRotationPoint(113F, -36.5F, -5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[159].setRotationPoint(111F, -45F, -6.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[160].setRotationPoint(111F, -39F, -6.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[161].setRotationPoint(111F, -36.5F, -5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[162].setRotationPoint(109F, -45F, -6.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[163].setRotationPoint(109F, -39F, -6.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[164].setRotationPoint(109F, -36.5F, -5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[165].setRotationPoint(107F, -45F, -6.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[166].setRotationPoint(107F, -39F, -6.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[167].setRotationPoint(107F, -36.5F, -5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[168].setRotationPoint(105F, -45F, -6.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[169].setRotationPoint(105F, -39F, -6.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[170].setRotationPoint(105F, -36.5F, -5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[171].setRotationPoint(103F, -45F, -6.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[172].setRotationPoint(103F, -39F, -6.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[173].setRotationPoint(103F, -36.5F, -5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[174].setRotationPoint(101F, -45F, -6.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[175].setRotationPoint(101F, -39F, -6.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[176].setRotationPoint(101F, -36.5F, -5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[177].setRotationPoint(99F, -45F, -6.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[178].setRotationPoint(99F, -39F, -6.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[179].setRotationPoint(99F, -36.5F, -5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[180].setRotationPoint(97F, -44.7F, -6.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[181].setRotationPoint(97F, -38.7F, -6.5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[182].setRotationPoint(97F, -36.2F, -5F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -0.6F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[183].setRotationPoint(95F, -44.4F, -6.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[184].setRotationPoint(95F, -38.4F, -6.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[185].setRotationPoint(95F, -35.9F, -5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -0.9F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.9F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[186].setRotationPoint(93F, -44.1F, -6.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[187].setRotationPoint(93F, -38.1F, -6.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[188].setRotationPoint(93F, -35.6F, -5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -1.2F, 0F, 0F, -0.9F, 0F, 0F, -0.9F, 0F, 0F, -1.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[189].setRotationPoint(91F, -43.8F, -6.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[190].setRotationPoint(91F, -37.8F, -6.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[191].setRotationPoint(91F, -35.3F, -5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -1.5F, 0F, 0F, -1.2F, 0F, 0F, -1.2F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[192].setRotationPoint(89F, -43.5F, -6.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[193].setRotationPoint(89F, -37.5F, -6.5F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[194].setRotationPoint(89F, -35F, -5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -1.8F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[195].setRotationPoint(87F, -43.2F, -6.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[196].setRotationPoint(87F, -37.2F, -6.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[197].setRotationPoint(87F, -34.7F, -5F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -2.1F, 0F, 0F, -1.8F, 0F, 0F, -1.8F, 0F, 0F, -2.1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[198].setRotationPoint(85F, -42.9F, -6.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[199].setRotationPoint(85F, -36.9F, -6.5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[200].setRotationPoint(85F, -34.4F, -5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -2.4F, 0F, 0F, -2.1F, 0F, 0F, -2.1F, 0F, 0F, -2.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[201].setRotationPoint(83F, -42.6F, -6.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[202].setRotationPoint(83F, -36.6F, -6.5F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[203].setRotationPoint(83F, -34.1F, -5F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -2.7F, 0F, 0F, -2.4F, 0F, 0F, -2.4F, 0F, 0F, -2.7F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[204].setRotationPoint(81F, -42.3F, -6.5F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[205].setRotationPoint(81F, -36.3F, -6.5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[206].setRotationPoint(81F, -33.8F, -5F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -3F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[207].setRotationPoint(79F, -42F, -6.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[208].setRotationPoint(79F, -36F, -6.5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[209].setRotationPoint(79F, -33.5F, -5F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -3.3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3.3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[210].setRotationPoint(77F, -41.7F, -6.5F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[211].setRotationPoint(77F, -35.7F, -6.5F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[212].setRotationPoint(77F, -33.2F, -5F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -3.6F, 0F, 0F, -3.3F, 0F, 0F, -3.3F, 0F, 0F, -3.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[213].setRotationPoint(75F, -41.4F, -6.5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[214].setRotationPoint(75F, -35.4F, -6.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[215].setRotationPoint(75F, -32.9F, -5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[216].setRotationPoint(73F, -41.1F, -6.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[217].setRotationPoint(73F, -35.1F, -6.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[218].setRotationPoint(73F, -32.6F, -5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[219].setRotationPoint(71F, -35.1F, -6.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[220].setRotationPoint(71F, -32.6F, -5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[221].setRotationPoint(71F, -41.1F, -6.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[222].setRotationPoint(69F, -41.1F, -6.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[223].setRotationPoint(69F, -35.1F, -6.5F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[224].setRotationPoint(69F, -32.6F, -5F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 1, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 129
        gunModel[225].setRotationPoint(67F, -35.1F, -6.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F, 0F, -1F, -2.5F); // Box 129
        gunModel[226].setRotationPoint(67F, -32.6F, -5F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 1, 6, 13, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, -3.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[227].setRotationPoint(67F, -41.1F, -6.5F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 6, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[228].setRotationPoint(123F, -56F, -6F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 6, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[229].setRotationPoint(123F, -58F, -4F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[230].setRotationPoint(121F, -56F, -6F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[231].setRotationPoint(121F, -58F, -4F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[232].setRotationPoint(119F, -56F, -6F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[233].setRotationPoint(119F, -58F, -4F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[234].setRotationPoint(117F, -56F, -6F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[235].setRotationPoint(117F, -58F, -4F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[236].setRotationPoint(115F, -56F, -6F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[237].setRotationPoint(115F, -58F, -4F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[238].setRotationPoint(113F, -56F, -6F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[239].setRotationPoint(113F, -58F, -4F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[240].setRotationPoint(111F, -56F, -6F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[241].setRotationPoint(111F, -58F, -4F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[242].setRotationPoint(109F, -56F, -6F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[243].setRotationPoint(109F, -58F, -4F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[244].setRotationPoint(107F, -56F, -6F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[245].setRotationPoint(107F, -58F, -4F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[246].setRotationPoint(105F, -56F, -6F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[247].setRotationPoint(105F, -58F, -4F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[248].setRotationPoint(103F, -56F, -6F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[249].setRotationPoint(103F, -58F, -4F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[250].setRotationPoint(101F, -56F, -6F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[251].setRotationPoint(101F, -58F, -4F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[252].setRotationPoint(99F, -56F, -6F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[253].setRotationPoint(99F, -58F, -4F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[254].setRotationPoint(97F, -56F, -6F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[255].setRotationPoint(97F, -58F, -4F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[256].setRotationPoint(95F, -56F, -6F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[257].setRotationPoint(95F, -58F, -4F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[258].setRotationPoint(93F, -56F, -6F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[259].setRotationPoint(93F, -58F, -4F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[260].setRotationPoint(91F, -56F, -6F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[261].setRotationPoint(91F, -58F, -4F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[262].setRotationPoint(89F, -56F, -6F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[263].setRotationPoint(89F, -58F, -4F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[264].setRotationPoint(87F, -56F, -6F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[265].setRotationPoint(87F, -58F, -4F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[266].setRotationPoint(85F, -56F, -6F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[267].setRotationPoint(85F, -58F, -4F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[268].setRotationPoint(83F, -56F, -6F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[269].setRotationPoint(83F, -58F, -4F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[270].setRotationPoint(81F, -56F, -6F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[271].setRotationPoint(81F, -58F, -4F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[272].setRotationPoint(79F, -56F, -6F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[273].setRotationPoint(79F, -58F, -4F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 6, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[274].setRotationPoint(70F, -56F, -6F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 6, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[275].setRotationPoint(70F, -58F, -4F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[276].setRotationPoint(77F, -56F, -6F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import ImportImport
        gunModel[277].setRotationPoint(77F, -58F, -4F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 4, 6, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 129
        gunModel[278].setRotationPoint(61F, -38.5F, -1.5F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 129
        gunModel[279].setRotationPoint(61F, -32.5F, -2.5F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 1, 6, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F); // Box 129
        gunModel[280].setRotationPoint(60F, -38.5F, -2.5F);

        gunModel[281].addShapeBox(23F, 0F, -8F, 3, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[281].setRotationPoint(74F, -49.5F, 2F);

        gunModel[282].addShapeBox(23F, 0F, -8F, 3, 1, 12, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[282].setRotationPoint(74F, -50.5F, 2F);

        gunModel[283].addShapeBox(23F, 0F, -8F, 3, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[283].setRotationPoint(74F, -48.5F, 2F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[284].setRotationPoint(129F, -44F, -1F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 12, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[285].setRotationPoint(129F, -39F, -1F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[286].setRotationPoint(129F, -42F, -3F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[287].setRotationPoint(129F, -42F, 2F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import ImportImport
        gunModel[288].setRotationPoint(129F, -44F, 1F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import ImportImport
        gunModel[289].setRotationPoint(129F, -44F, -3F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 12, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F); // Import ImportImport
        gunModel[290].setRotationPoint(129F, -40F, -3F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 12, 2, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import ImportImport
        gunModel[291].setRotationPoint(129F, -40F, 1F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 111, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import ImportImport
        gunModel[292].setRotationPoint(51F, -43F, -1F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 111, 1, 2, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[293].setRotationPoint(51F, -40F, -1F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 111, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[294].setRotationPoint(51F, -42F, -2F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 111, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[295].setRotationPoint(51F, -42F, 1F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 23, 4, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3F, 0.0F, 0F, -3F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[296].setRotationPoint(21F, -39F, -5F);

        gunModel[297].addShapeBox(23F, 0F, -8F, 21, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[297].setRotationPoint(134F, -44.5F, 5.5F);

        gunModel[298].addShapeBox(23F, 0F, -8F, 3, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Import
        gunModel[298].setRotationPoint(134F, -40.5F, 5.5F);

        gunModel[299].addShapeBox(23F, 0F, -8F, 5, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 8.0F, 0.0F, 0.0F, 8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[299].setRotationPoint(137F, -40.5F, 5.5F);

        gunModel[300].addShapeBox(23F, 0F, -8F, 13, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[300].setRotationPoint(141F, -46F, 6F);

        gunModel[301].addShapeBox(23F, 0F, -8F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[301].setRotationPoint(152F, -43.5F, 5F);

        gunModel[302].addShapeBox(23F, 0F, -8F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[302].setRotationPoint(135F, -43.5F, 5F);

        gunModel[303].addShapeBox(23F, 0F, -8F, 15, 2, 4, 0F, 0.0F, -4F, 0.0F, 0.0F, -4F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 4F, 0.0F, 0.0F, 4F, 0.0F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F); // Import
        gunModel[303].setRotationPoint(-25F, -59.5F, 2.5F);

        gunModel[304].addShapeBox(23F, 0F, -8F, 15, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.3F, 0.1F, 0.0F, 0.3F, 0.1F); // Import
        gunModel[304].setRotationPoint(-25F, -59.5F, 6F);

        gunModel[305].addShapeBox(23F, 0F, -8F, 5, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[305].setRotationPoint(-13F, -41F, 6F);

        gunModel[306].addShapeBox(23F, 0F, -8F, 1, 3, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[306].setRotationPoint(-18.5F, -63.5F, -0.5F);
        gunModel[306].rotateAngleX = 0.7853982F;

        gunModel[307].addShapeBox(23F, 0F, -8F, 1, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[307].setRotationPoint(-17.5F, -63.5F, -0.5F);
        gunModel[307].rotateAngleX = 0.7853982F;

        gunModel[308].addShapeBox(23F, 0F, -8F, 1, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[308].setRotationPoint(-16.5F, -63.5F, -0.5F);
        gunModel[308].rotateAngleX = 0.7853982F;

        gunModel[309].addShapeBox(23F, 0F, -8F, 1, 3, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[309].setRotationPoint(-19.5F, -63.5F, -0.5F);
        gunModel[309].rotateAngleX = 0.7853982F;

        gunModel[310].addShapeBox(23F, 0F, -8F, 1, 3, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[310].setRotationPoint(-15.5F, -63.5F, -0.5F);
        gunModel[310].rotateAngleX = 0.7853982F;

        gunModel[311].addShapeBox(23F, 0F, -8F, 1, 3, 3, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.4F, -2.0F, 0.0F, 0.4F, -2.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F); // Import
        gunModel[311].setRotationPoint(-17.5F, -64.2F, 0.199999999999999F);
        gunModel[311].rotateAngleX = 0.7853982F;

        gunModel[312].addShapeBox(23F, 0F, -8F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[312].setRotationPoint(-17.5F, -63F, -1F);
        gunModel[312].rotateAngleX = 0.7853982F;

        gunModel[313].addShapeBox(23F, 0F, -8F, 4, 1, 4, 0F, 0.0F, -4F, 0.0F, 0.0F, -4F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 4F, 0.0F, 0.0F, 4F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0F, -0.5F); // Import
        gunModel[313].setRotationPoint(-25F, -60.5F, 2.5F);

        gunModel[314].addShapeBox(23F, 0F, -8F, 4, 1, 4, 0F, 0.0F, -4F, 0.0F, 0.0F, -4F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 4F, 0.0F, 0.0F, 4F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0F, -0.5F); // Import
        gunModel[314].setRotationPoint(-14F, -60.5F, 2.5F);

        gunModel[315].addShapeBox(23F, 0F, -8F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F); // Import
        gunModel[315].setRotationPoint(-25F, -60.5F, 6F);

        gunModel[316].addShapeBox(23F, 0F, -8F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F); // Import
        gunModel[316].setRotationPoint(-14F, -60.5F, 6F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 337
        gunModel[317].setRotationPoint(-2F, -60F, 1.1F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[318].setRotationPoint(137F, -44F, -1F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[319].setRotationPoint(137F, -42F, -3F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        gunModel[320].setRotationPoint(137F, -42F, 2F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import ImportImport
        gunModel[321].setRotationPoint(137F, -44F, 1F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import ImportImport
        gunModel[322].setRotationPoint(137F, -44F, -3F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[323].setRotationPoint(136F, -41F, -3F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[324].setRotationPoint(133F, -41F, -3F);

        gunModel[325].addShapeBox(0F, 0F, -1F, 54, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[325].setRotationPoint(110F, -34F, -2F);

        gunModel[326].addShapeBox(0F, 0F, -1F, 54, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[326].setRotationPoint(110F, -35F, -2F);

        gunModel[327].addShapeBox(0F, 0F, -1F, 30, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[327].setRotationPoint(129F, -38F, 0F);

        gunModel[328].addShapeBox(0F, 0F, -1F, 4, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -2F, 0F, -1F); // Import ImportImport
        gunModel[328].setRotationPoint(110F, -33F, -2F);

        gunModel[329].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[329].setRotationPoint(116F, -33F, -2F);

        gunModel[330].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[330].setRotationPoint(120F, -33F, -2F);

        gunModel[331].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[331].setRotationPoint(124F, -33F, -2F);

        gunModel[332].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[332].setRotationPoint(128F, -33F, -2F);

        gunModel[333].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[333].setRotationPoint(128F, -33F, -2F);

        gunModel[334].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[334].setRotationPoint(132F, -33F, -2F);

        gunModel[335].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[335].setRotationPoint(136F, -33F, -2F);

        gunModel[336].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[336].setRotationPoint(140F, -33F, -2F);

        gunModel[337].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[337].setRotationPoint(144F, -33F, -2F);

        gunModel[338].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[338].setRotationPoint(148F, -33F, -2F);

        gunModel[339].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[339].setRotationPoint(152F, -33F, -2F);

        gunModel[340].addShapeBox(0F, 0F, -1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[340].setRotationPoint(156F, -33F, -2F);

        gunModel[341].addShapeBox(0F, 0F, -1F, 4, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2F, 0F, -1F, -2F, 0F, -1F, 0F, 0F, -1F); // Import ImportImport
        gunModel[341].setRotationPoint(160F, -33F, -2F);

        gunModel[342].addShapeBox(0F, 0F, -1F, 5, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[342].setRotationPoint(159F, -38F, -1F);

        gunModel[343].addShapeBox(0F, 0F, -1F, 30, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[343].setRotationPoint(129F, -36F, -1F);

        gunModel[344].addShapeBox(0F, 0F, -1F, 30, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[344].setRotationPoint(129F, -36F, 2F);

        gunModel[345].addShapeBox(0F, 0F, -1F, 15, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[345].setRotationPoint(22.5F, -49.5F, 6.5F);

        gunModel[346].addShapeBox(0F, 0F, -1F, 15, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import ImportImport
        gunModel[346].setRotationPoint(4.5F, -49.5F, 6.5F);

        gunModel[347].addShapeBox(0F, 0F, -1F, 36, 7, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F); // Import ImportImport
        gunModel[347].setRotationPoint(3F, -51F, 6.5F);

        gunModel[348].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[348].setRotationPoint(16F, -48F, 1.5F);

        gunModel[349].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[349].setRotationPoint(16F, -49F, 1.5F);

        gunModel[350].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[350].setRotationPoint(16F, -47F, 1.5F);

        gunModel[351].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[351].setRotationPoint(39F, -41.5F, 1.5F);

        gunModel[352].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[352].setRotationPoint(39F, -42.5F, 1.5F);

        gunModel[353].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[353].setRotationPoint(39F, -40.5F, 1.5F);

        gunModel[354].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[354].setRotationPoint(-3.5F, -42F, 1.5F);

        gunModel[355].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[355].setRotationPoint(-3.5F, -43F, 1.5F);

        gunModel[356].addShapeBox(23F, 0F, -8F, 3, 1, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[356].setRotationPoint(-3.5F, -41F, 1.5F);


        defaultScopeModel = new ModelRendererTurbo[9];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(23F, 0F, -8F, 1, 2, 4, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[0].setRotationPoint(-17.5F, -61F, 6F);

        defaultScopeModel[1].addShapeBox(23F, 0F, -8F, 1, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[1].setRotationPoint(-17.5F, -62.5F, 6F);

        defaultScopeModel[2].addShapeBox(23F, 0F, -8F, 1, 2, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[2].setRotationPoint(-17.5F, -62.5F, 9F);

        defaultScopeModel[3].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[3].setRotationPoint(-17.5F, -63F, 9F);

        defaultScopeModel[4].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[4].setRotationPoint(-17.5F, -63F, 6F);

        defaultScopeModel[5].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        defaultScopeModel[5].setRotationPoint(-17.85F, -62F, 9.1F);

        defaultScopeModel[6].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        defaultScopeModel[6].setRotationPoint(-17.85F, -62F, 5.9F);

        defaultScopeModel[7].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[7].setRotationPoint(-17.5F, -61.5F, 6.75F);

        defaultScopeModel[8].addShapeBox(23F, 0F, -8F, 1, 1, 1, 0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[8].setRotationPoint(-17.5F, -61.5F, 8.25F);


        ammoModel = new ModelRendererTurbo[12];
        ammoModel[0] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import ImportImport
        ammoModel[1] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import ImportImport
        ammoModel[2] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import ImportImport
        ammoModel[3] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Import ImportImport
        ammoModel[4] = new ModelRendererTurbo(this, 489, 33, textureX, textureY); // Import ImportImport
        ammoModel[5] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import ImportImport
        ammoModel[6] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import ImportImport
        ammoModel[7] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import ImportImport
        ammoModel[8] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import ImportImport
        ammoModel[9] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import ImportImport
        ammoModel[10] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import ImportImport
        ammoModel[11] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import ImportImport

        ammoModel[0].addShapeBox(-8F, 1F, -3.5F, 13, 11, 7, 0F, 0.0F, 3F, 0.0F, 0.0F, 4F, 0.0F, 0.0F, 4F, 0.0F, 0.0F, 3F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import ImportImport
        ammoModel[0].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[0].rotateAngleX = -0.17453293F;

        ammoModel[1].addShapeBox(-6F, 12F, -3.5F, 13, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F, 4.0F, -1.0F, 0.0F, 4.0F, -1.0F, 0.0F, -4.0F, 1.0F, 0.0F); // Import ImportImport
        ammoModel[1].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[1].rotateAngleX = -0.17453293F;

        ammoModel[2].addShapeBox(-2F, 25F, -3.5F, 13, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 3.0F, 0.0F, 6.0F, -1.0F, 0.0F, 6.0F, -1.0F, 0.0F, -6.0F, 3.0F, 0.0F); // Import ImportImport
        ammoModel[2].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[2].rotateAngleX = -0.17453293F;

        ammoModel[3].addShapeBox(4F, 39F, -3.5F, 13, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 5.0F, -8.0F, 0.0F, 5.0F, -8.0F, 0.0F, -6.0F, 0.0F, 0.0F); // Import ImportImport
        ammoModel[3].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[3].rotateAngleX = -0.17453293F;

        ammoModel[4].addShapeBox(5F, 0F, -2.5F, 5, 11, 5, 0F, 0.0F, 3F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, 3F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import ImportImport
        ammoModel[4].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[4].rotateAngleX = -0.17453293F;

        ammoModel[5].addShapeBox(7F, 11F, -2.5F, 5, 12, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import ImportImport
        ammoModel[5].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[5].rotateAngleX = -0.17453293F;

        ammoModel[6].addShapeBox(11F, 23F, -2.5F, 5, 12, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 8.0F, 3.0F, 0.0F, 8.0F, 3.0F, 0.0F, -6.0F, 0.0F, 0.0F); // Import ImportImport
        ammoModel[6].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[6].rotateAngleX = -0.17453293F;

        ammoModel[7].addShapeBox(17F, 35F, -2.5F, 5, 6, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 1.0F, 0.0F, 4.0F, -2.0F, 0.0F, 4.0F, -2.0F, 0.0F, -5.0F, 1.0F, 0.0F); // Import ImportImport
        ammoModel[7].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[7].rotateAngleX = -0.17453293F;

        ammoModel[8].addShapeBox(5F, 0F, -3.5F, 2, 11, 7, 0F, 0.0F, 3F, 0.0F, 0.0F, 3F, -1.0F, 0.0F, 3F, -1.0F, 0.0F, 3F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F); // Import ImportImport
        ammoModel[8].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[8].rotateAngleX = -0.17453293F;

        ammoModel[9].addShapeBox(7F, 11F, -3.5F, 2, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -4.0F, 0.0F, 0.0F); // Import ImportImport
        ammoModel[9].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[9].rotateAngleX = -0.17453293F;

        ammoModel[10].addShapeBox(11F, 23F, -3.5F, 2, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -6.0F, 0.0F, 0.0F); // Import ImportImport
        ammoModel[10].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[10].rotateAngleX = -0.17453293F;

        ammoModel[11].addShapeBox(17F, 35F, -3.5F, 2, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -5.0F, 1.0F, 0.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -5.0F, 1.0F, 0.0F); // Import ImportImport
        ammoModel[11].setRotationPoint(32F, -37.8F, -0.2F);
        ammoModel[11].rotateAngleX = -0.17453293F;


        extraAmmoModel = new ModelRendererTurbo[12];
        extraAmmoModel[0] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import ImportImport
        extraAmmoModel[1] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import ImportImport
        extraAmmoModel[2] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import ImportImport
        extraAmmoModel[3] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Import ImportImport
        extraAmmoModel[4] = new ModelRendererTurbo(this, 489, 33, textureX, textureY); // Import ImportImport
        extraAmmoModel[5] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import ImportImport
        extraAmmoModel[6] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import ImportImport
        extraAmmoModel[7] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import ImportImport
        extraAmmoModel[8] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import ImportImport
        extraAmmoModel[9] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import ImportImport
        extraAmmoModel[10] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import ImportImport
        extraAmmoModel[11] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import ImportImport

        extraAmmoModel[0].addShapeBox(-8F, 1F, -3.5F, 13, 11, 7, 0F, 0.0F, 3F, 0.0F, 0.0F, 4F, 0.0F, 0.0F, 4F, 0.0F, 0.0F, 3F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import ImportImport
        extraAmmoModel[0].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[0].rotateAngleX = -0.17453293F;

        extraAmmoModel[1].addShapeBox(-6F, 12F, -3.5F, 13, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F, 4.0F, -1.0F, 0.0F, 4.0F, -1.0F, 0.0F, -4.0F, 1.0F, 0.0F); // Import ImportImport
        extraAmmoModel[1].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[1].rotateAngleX = -0.17453293F;

        extraAmmoModel[2].addShapeBox(-2F, 25F, -3.5F, 13, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 3.0F, 0.0F, 6.0F, -1.0F, 0.0F, 6.0F, -1.0F, 0.0F, -6.0F, 3.0F, 0.0F); // Import ImportImport
        extraAmmoModel[2].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[2].rotateAngleX = -0.17453293F;

        extraAmmoModel[3].addShapeBox(4F, 39F, -3.5F, 13, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 5.0F, -8.0F, 0.0F, 5.0F, -8.0F, 0.0F, -6.0F, 0.0F, 0.0F); // Import ImportImport
        extraAmmoModel[3].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[3].rotateAngleX = -0.17453293F;

        extraAmmoModel[4].addShapeBox(5F, 0F, -2.5F, 5, 11, 5, 0F, 0.0F, 3F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, 3F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import ImportImport
        extraAmmoModel[4].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[4].rotateAngleX = -0.17453293F;

        extraAmmoModel[5].addShapeBox(7F, 11F, -2.5F, 5, 12, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import ImportImport
        extraAmmoModel[5].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[5].rotateAngleX = -0.17453293F;

        extraAmmoModel[6].addShapeBox(11F, 23F, -2.5F, 5, 12, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 8.0F, 3.0F, 0.0F, 8.0F, 3.0F, 0.0F, -6.0F, 0.0F, 0.0F); // Import ImportImport
        extraAmmoModel[6].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[6].rotateAngleX = -0.17453293F;

        extraAmmoModel[7].addShapeBox(17F, 35F, -2.5F, 5, 6, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 1.0F, 0.0F, 4.0F, -2.0F, 0.0F, 4.0F, -2.0F, 0.0F, -5.0F, 1.0F, 0.0F); // Import ImportImport
        extraAmmoModel[7].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[7].rotateAngleX = -0.17453293F;

        extraAmmoModel[8].addShapeBox(5F, 0F, -3.5F, 2, 11, 7, 0F, 0.0F, 3F, 0.0F, 0.0F, 3F, -1.0F, 0.0F, 3F, -1.0F, 0.0F, 3F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F); // Import ImportImport
        extraAmmoModel[8].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[8].rotateAngleX = -0.17453293F;

        extraAmmoModel[9].addShapeBox(7F, 11F, -3.5F, 2, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -4.0F, 0.0F, 0.0F); // Import ImportImport
        extraAmmoModel[9].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[9].rotateAngleX = -0.17453293F;

        extraAmmoModel[10].addShapeBox(11F, 23F, -3.5F, 2, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -6.0F, 0.0F, 0.0F); // Import ImportImport
        extraAmmoModel[10].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[10].rotateAngleX = -0.17453293F;

        extraAmmoModel[11].addShapeBox(17F, 35F, -3.5F, 2, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -5.0F, 1.0F, 0.0F, 4.0F, 0.0F, -1.0F, 4.0F, 0.0F, -1.0F, -5.0F, 1.0F, 0.0F); // Import ImportImport
        extraAmmoModel[11].setRotationPoint(32F, -37.8F, -0.2F);
        extraAmmoModel[11].rotateAngleX = -0.17453293F;


        slideModel = new ModelRendererTurbo[59];
        slideModel[0] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import ImportImport
        slideModel[1] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import ImportImport
        slideModel[2] = new ModelRendererTurbo(this, 297, 9, textureX, textureY); // Import ImportImport
        slideModel[3] = new ModelRendererTurbo(this, 353, 9, textureX, textureY); // Import ImportImport
        slideModel[4] = new ModelRendererTurbo(this, 393, 9, textureX, textureY); // Import ImportImport
        slideModel[5] = new ModelRendererTurbo(this, 441, 9, textureX, textureY); // Import ImportImport
        slideModel[6] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import ImportImport
        slideModel[7] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import ImportImport
        slideModel[8] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Box 122
        slideModel[9] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Box 122
        slideModel[10] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Box 122
        slideModel[11] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Box 122
        slideModel[12] = new ModelRendererTurbo(this, 489, 305, textureX, textureY); // Import
        slideModel[13] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        slideModel[14] = new ModelRendererTurbo(this, 457, 321, textureX, textureY); // Import
        slideModel[15] = new ModelRendererTurbo(this, 225, 329, textureX, textureY); // Import
        slideModel[16] = new ModelRendererTurbo(this, 489, 321, textureX, textureY); // Import
        slideModel[17] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        slideModel[18] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // Import
        slideModel[19] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import
        slideModel[20] = new ModelRendererTurbo(this, 257, 329, textureX, textureY); // Import
        slideModel[21] = new ModelRendererTurbo(this, 289, 329, textureX, textureY); // Import
        slideModel[22] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        slideModel[23] = new ModelRendererTurbo(this, 313, 73, textureX, textureY); // Import
        slideModel[24] = new ModelRendererTurbo(this, 337, 73, textureX, textureY); // Import
        slideModel[25] = new ModelRendererTurbo(this, 369, 57, textureX, textureY); // Import
        slideModel[26] = new ModelRendererTurbo(this, 321, 329, textureX, textureY); // Import
        slideModel[27] = new ModelRendererTurbo(this, 361, 329, textureX, textureY); // Import
        slideModel[28] = new ModelRendererTurbo(this, 401, 329, textureX, textureY); // Import
        slideModel[29] = new ModelRendererTurbo(this, 1, 337, textureX, textureY); // Import
        slideModel[30] = new ModelRendererTurbo(this, 41, 337, textureX, textureY); // Import
        slideModel[31] = new ModelRendererTurbo(this, 81, 337, textureX, textureY); // Import
        slideModel[32] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Import
        slideModel[33] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Import
        slideModel[34] = new ModelRendererTurbo(this, 433, 73, textureX, textureY); // Import
        slideModel[35] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Import
        slideModel[36] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Import
        slideModel[37] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Import
        slideModel[38] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        slideModel[39] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        slideModel[40] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        slideModel[41] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import
        slideModel[42] = new ModelRendererTurbo(this, 257, 89, textureX, textureY); // Import
        slideModel[43] = new ModelRendererTurbo(this, 377, 89, textureX, textureY); // Import
        slideModel[44] = new ModelRendererTurbo(this, 97, 105, textureX, textureY); // Import
        slideModel[45] = new ModelRendererTurbo(this, 281, 145, textureX, textureY); // Import ImportImport
        slideModel[46] = new ModelRendererTurbo(this, 121, 177, textureX, textureY); // Import ImportImport
        slideModel[47] = new ModelRendererTurbo(this, 481, 105, textureX, textureY); // Import ImportImport
        slideModel[48] = new ModelRendererTurbo(this, 113, 113, textureX, textureY); // Import ImportImport
        slideModel[49] = new ModelRendererTurbo(this, 321, 185, textureX, textureY); // Import ImportImport
        slideModel[50] = new ModelRendererTurbo(this, 17, 193, textureX, textureY); // Import ImportImport
        slideModel[51] = new ModelRendererTurbo(this, 49, 193, textureX, textureY); // Import ImportImport
        slideModel[52] = new ModelRendererTurbo(this, 385, 193, textureX, textureY); // Import ImportImport
        slideModel[53] = new ModelRendererTurbo(this, 57, 121, textureX, textureY); // Import
        slideModel[54] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // Import
        slideModel[55] = new ModelRendererTurbo(this, 345, 137, textureX, textureY); // Import
        slideModel[56] = new ModelRendererTurbo(this, 449, 57, textureX, textureY); // Import
        slideModel[57] = new ModelRendererTurbo(this, 377, 137, textureX, textureY); // Import
        slideModel[58] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 26, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[0].setRotationPoint(121F, -52F, -1F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 26, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[1].setRotationPoint(121F, -47F, -1F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 26, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[2].setRotationPoint(121F, -50F, -3F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 18, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[3].setRotationPoint(129F, -50F, 2F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 18, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import ImportImport
        slideModel[4].setRotationPoint(129F, -52F, 1F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 26, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import ImportImport
        slideModel[5].setRotationPoint(121F, -52F, -3F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 26, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[6].setRotationPoint(121F, -48F, -3F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 18, 2, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import ImportImport
        slideModel[7].setRotationPoint(129F, -48F, 1F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 122
        slideModel[8].setRotationPoint(49F, -56F, -12F);

        slideModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 122
        slideModel[9].setRotationPoint(49F, -56F, -13F);

        slideModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 122
        slideModel[10].setRotationPoint(49F, -56F, -7F);

        slideModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 122
        slideModel[11].setRotationPoint(49F, -55.5F, -6F);

        slideModel[12].addShapeBox(23F, 0F, -8F, 5, 2, 6, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[12].setRotationPoint(150F, -48F, 5F);

        slideModel[13].addShapeBox(23F, 0F, -8F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        slideModel[13].setRotationPoint(150F, -46F, 5F);

        slideModel[14].addShapeBox(23F, 0F, -8F, 7, 4, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[14].setRotationPoint(156F, -56F, 5F);

        slideModel[15].addShapeBox(23F, 0F, -8F, 7, 2, 6, 0F, -1.0F, 0F, 0.0F, -1.0F, 0F, 0.0F, -1.0F, 0F, 0.0F, -1.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[15].setRotationPoint(156F, -58F, 5F);

        slideModel[16].addShapeBox(23F, 0F, -8F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[16].setRotationPoint(158.5F, -58F, 4.5F);

        slideModel[17].addShapeBox(23F, 0F, -8F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[17].setRotationPoint(158.5F, -60.5F, 7F);

        slideModel[18].addShapeBox(23F, 0F, -8F, 5, 1, 1, 0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[18].setRotationPoint(157F, -59F, 5.5F);

        slideModel[19].addShapeBox(23F, 0F, -8F, 5, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        slideModel[19].setRotationPoint(157F, -59F, 9.5F);

        slideModel[20].addShapeBox(23F, 0F, -8F, 7, 4, 6, 0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[20].setRotationPoint(156F, -52F, 5F);

        slideModel[21].addShapeBox(23F, 0F, -8F, 8, 6, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[21].setRotationPoint(163F, -54F, 5F);

        slideModel[22].addShapeBox(23F, 0F, -8F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[22].setRotationPoint(163F, -54F, 10.5F);

        slideModel[23].addShapeBox(23F, 0F, -8F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        slideModel[23].setRotationPoint(163F, -53F, 10.5F);

        slideModel[24].addShapeBox(23F, 0F, -8F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[24].setRotationPoint(167F, -54F, 10.5F);

        slideModel[25].addShapeBox(23F, 0F, -8F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[25].setRotationPoint(167F, -53.5F, 10.5F);

        slideModel[26].addShapeBox(23F, 0F, -8F, 9, 3, 7, 0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[26].setRotationPoint(171F, -55.5F, 4.5F);

        slideModel[27].addShapeBox(23F, 0F, -8F, 9, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[27].setRotationPoint(171F, -52.5F, 4.5F);

        slideModel[28].addShapeBox(23F, 0F, -8F, 9, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F); // Import
        slideModel[28].setRotationPoint(171F, -49.5F, 4.5F);

        slideModel[29].addShapeBox(23F, 0F, -8F, 9, 3, 7, 0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[29].setRotationPoint(181F, -55.5F, 4.5F);

        slideModel[30].addShapeBox(23F, 0F, -8F, 10, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[30].setRotationPoint(180F, -52.5F, 4.5F);

        slideModel[31].addShapeBox(23F, 0F, -8F, 9, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F, -3.0F, 0.0F, -0.5F); // Import
        slideModel[31].setRotationPoint(181F, -49.5F, 4.5F);

        slideModel[32].addShapeBox(23F, 0F, -8F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F); // Import
        slideModel[32].setRotationPoint(158F, -60F, 9.5F);

        slideModel[33].addShapeBox(23F, 0F, -8F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        slideModel[33].setRotationPoint(158F, -60F, 5.5F);

        slideModel[34].addShapeBox(23F, 0F, -8F, 3, 3, 1, 0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[34].setRotationPoint(158F, -63F, 10.25F);

        slideModel[35].addShapeBox(23F, 0F, -8F, 3, 1, 6, 0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        slideModel[35].setRotationPoint(158F, -64.75F, 5F);

        slideModel[36].addShapeBox(23F, 0F, -8F, 3, 3, 1, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        slideModel[36].setRotationPoint(158F, -63F, 4.75F);

        slideModel[37].addShapeBox(23F, 0F, -8F, 3, 1, 4, 0F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[37].setRotationPoint(158F, -65.25F, 6F);

        slideModel[38].addShapeBox(23F, 0F, -8F, 1, 2, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[38].setRotationPoint(159F, -62.5F, 7.35F);

        slideModel[39].addShapeBox(23F, 0F, -8F, 3, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        slideModel[39].setRotationPoint(158F, -60.75F, 5F);

        slideModel[40].addShapeBox(23F, 0F, -8F, 3, 1, 1, 0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        slideModel[40].setRotationPoint(158F, -60.75F, 10F);

        slideModel[41].addShapeBox(23F, 0F, -8F, 3, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F); // Import
        slideModel[41].setRotationPoint(158F, -64F, 5F);

        slideModel[42].addShapeBox(23F, 0F, -8F, 3, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.15F, -0.25F, 0.0F, -0.15F, -0.25F); // Import
        slideModel[42].setRotationPoint(158F, -65.25F, 6.5F);

        slideModel[43].addShapeBox(23F, 0F, -8F, 3, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.15F, -0.25F, 0.0F, -0.15F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[43].setRotationPoint(158F, -65.25F, 8.5F);

        slideModel[44].addShapeBox(23F, 0F, -8F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        slideModel[44].setRotationPoint(150F, -46F, 10F);

        slideModel[45].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[45].setRotationPoint(173F, -52F, -1F);

        slideModel[46].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[46].setRotationPoint(173F, -47F, -1F);

        slideModel[47].addShapeBox(0F, 0F, 0F, 6, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[47].setRotationPoint(173F, -50F, -3F);

        slideModel[48].addShapeBox(0F, 0F, 0F, 6, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[48].setRotationPoint(173F, -50F, 2F);

        slideModel[49].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import ImportImport
        slideModel[49].setRotationPoint(173F, -52F, 1F);

        slideModel[50].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import ImportImport
        slideModel[50].setRotationPoint(173F, -52F, -3F);

        slideModel[51].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import ImportImport
        slideModel[51].setRotationPoint(173F, -48F, -3F);

        slideModel[52].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import ImportImport
        slideModel[52].setRotationPoint(173F, -48F, 1F);

        slideModel[53].addShapeBox(23F, 0F, -8F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[53].setRotationPoint(163F, -54F, 4F);

        slideModel[54].addShapeBox(23F, 0F, -8F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        slideModel[54].setRotationPoint(163F, -53F, 4F);

        slideModel[55].addShapeBox(23F, 0F, -8F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[55].setRotationPoint(167F, -54F, 4F);

        slideModel[56].addShapeBox(23F, 0F, -8F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[56].setRotationPoint(167F, -53.5F, 4F);

        slideModel[57].addShapeBox(23F, 0F, -8F, 5, 1, 2, 0F, 0.0F, -0.5F, 1F, 0.0F, -0.5F, 1F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[57].setRotationPoint(157F, -59F, 7.5F);

        slideModel[58].addShapeBox(23F, 0F, -8F, 3, 1, 1, 0F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.75F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F); // Import
        slideModel[58].setRotationPoint(158F, -64F, 10F);

        barrelAttachPoint = new Vector3f(214F / 16F, 51F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(114F / 16F, 50F / 16F, -5F / 16F);
        scopeAttachPoint = new Vector3f(30F / 16F, 63F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(115 / 16F, 35F / 16F, 0F / 16F);
        pumpAttachPoint = new Vector3f(30F / 16F, 61F / 16F, 0F / 16F);
        thirdPersonOffset = new Vector3f(0.2875D, -0.09375D, 0.0D);
        gunSlideDistance = 1.6F;
        gunOffset = -0.85F;

        enableNewArm = true;
        leftArmPos = new Vector3f(2F, 0.1F, -8.5F);
        leftArmRot = new Vector3f(-80F, -55F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);

        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = false;
        crouchZoom = -0.05F;
        zoomOffset = 0.3F;
        ShakeDistance = 0.3F;
        translateAll(0F, -2.0F, 0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(10F, -10F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        pumpAttachPoint = Vector3f.add(pumpAttachPoint, attVec, null);
        zoomOffsetY = -0.02F;
        gunOffsetX = -2.5F;

        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );

        flipAll();
    }
}